Wand of Wonder

Wand of Wonder

Magic wand, rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult a table to see what happens.

If the effect cause you to cast a spell form the wand, the spell’s save DC is 15. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn’t already.

If an effect covers an area, you must center the spell on and include the target. If an effect has multiple possible subjects, the DM randomly determines which ones are affected.

The wand regains 1d6+1 expended charges daily at dawn. If you expend the wands’s last charge, roll a d20. On a 1 the wander crumbles into dust and is destroyed.

Wand of Wonder

Saltmarsh jweir70 jweir70